Stellaris best defense platform. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Stellaris best defense platform

 
 The other platform sections just don't get enough weapon slots to be competitive with 1 hangarStellaris best defense platform Intel

I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. 1 day ago · Guarded by multiple powerful defense platforms. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. I don't think defense platforms will single-handedly repulse an enemy fleet. Focusing on alloys (and minerals) is key. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. They can generally tie any enemy fleet up for a few volleys of my defense platforms. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Stellaris Defence Platform designs will be analysed to find out how well they perform. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. They just killed defense platforms. throwayohay • 5. They have their own shield - which is also weak 3. After a few days you get pop-up then a decsion to rebuild appears on the world. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. The best way to use defense platforms is to install mods that actually make them worth a damn. if you were to run the 0. 3 version of the mod with Stellaris 3. 0 unless otherwise noted. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. It should say build military station 👍. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. So too does kinetic artillery. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. Put long range weapons on the defense platforms. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Cruisers with a torpedo front, a hangar mid, and the gunship stern. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. If you're up against a Battleship fleet and aren't worried about enemies. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. State of New Macedonia (Citizen Stratocracy) (Stellaris 2. For example via adding hangar bays and defense platforms + hangar bays. Ragdoll Apr 28, 2017 @ 9:49am. If 3/4 of them are shield heavy, go anti shield. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. 599. Defense platforms and starbases are very strong in the early game, if used well. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. Search the either dragon and kill it, you gain an other perk. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. . In this video we will look at a variety of defence platform builds to. Check out my home page,. The one that makes them live longer or gain xp faster. Large missile launchers have an enormous range. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. 3 starbase + full defense platforms specced for shields + anti-armor), but that. • 5 yr. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. The AI vastly overestimates bastions and seems to respect that you have them. This can be used on planets and habitats. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. Nah, you don't get to increase that in vanilla. ago. ). I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. 56 Badges. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. In this video we will look at a variety of defence platform builds to. They have their own armor - which is weak 2. 36 thousand in effective health and 5. First priorities: Empire border starbases. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. For maximum effect, put them in the middle of that system. This is incorrect, without mods, you have to manually select each station and click upgrade. It can be great choke point and fleet breaker. Second priorities are anchorages and trading bases. a Citadel gets a free +20000 armour points. Strike craft can also act as point defense, being able to shoot. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. I normally try to mix the platform designs a bit, but point defense shouldn't get to much room, if you don't know, if the enemy even uses it (so normally just one platform with half of it being point defense on a small starbase) Having a high tier starbase, as best, will stop them from pushing into that system. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. You need to zoom in closer when looking at all the planets in a system. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. I would advise you build a Planetary Defence Nexus from a Planetary Dockyard first. Once the order is given, the work on the starbase will begin. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. Potentially best vs human opponents with point defense. And before anyone says: "That would make attacking hard!" That's literally the point. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough to build one. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. NixBoxDone Sep 28, 2021 @ 5:56am. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Balanced shield/armor. 9. . I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. 798. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. They can protect your battleship fleet from torpedo corvettes. ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. in general prioritize modules over platforms. It's the weapon size above L. 188. These platforms allow your Outposts to protect their individual star systems. eggzcaliber99 • 4 yr. 1 spinal (X) slot available after finishing researching a weapon with a X slot. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Raaaage-Alert • 4 yr. Large missile launchers have an enormous range. You can also put the range module on your starbase to increase engagement range. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Starbase Defenses Extended. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. The Angry Hive - Hanger components on both. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. Stronger defense platforms. Shield nullification let's you go full anti-armor. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Obsolescence of defense platform. Discovery is a top first pick in most strategies. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Therefore, I decided to re-upload it and adapt it to the newest version. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. 5. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. When did defensive platforms get so strong? In a recent game of unmodded 3. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. Pocket Sand - Both point defense/flak battery components. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. It's just a border station with defense platforms for border defense. This is incorrect, without mods, you have to manually select each station and click upgrade. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. Starbases and Defense platforms can be brutal if, and only if, you have a fleet in the system that they can support. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. Then look at fleet comp. Starting with. Bugs, Feedback and. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. Content is available under Attribution-ShareAlike 3. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. p: Defense platform designs are just another ship designs. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. That's the best way to use defense platforms. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. Early game hangars. In this video we will look at a variety of defence platform builds to. You can build more star bases. The Prethoryn Scourge weapons dont have an upkeep associated with them. From there, you can enter one of the other L-Gates to another. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Reduction in the upkeep for defense platforms. 0 unless otherwise noted. In this regard they can be invaluable. There's a Defense Platform Hull repeatable too, also for 10% per level. Defense platforms do not generate any trade protection outside their own system. You can use your starbases early game by having at least some token fleet on it. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. This ownership is permeant (until reconquered). Yup, defense platforms are kinda useless. Just click on a design to build it, as you do with ships. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. They are very underpowered and not worth their expense. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. Trickster is also pretty decent. Showing 1 - 8 of 8 comments. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Note the change in fleet power. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. One corvette sitting on the bypass node will engage combat including your starbase. Available to: Corvettes, Destroyers, Cruisers, Battleships, Titans and Defense Platforms; Artillery - Prefers large, long-ranged weapons and missiles in smaller slots. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Though, platforms are mostly extremely bad because of the way they function: 1. They really are. It's a real difference and it's big. If you get both of these to a respectable level, Ion Cannons can become monsters. It was stated by the devs that customization of the station loadout (station designer) is. Fleet academy, crew quarters, shipyard modules. Ion Cannons are the best option against pure battleship fleets. 1. ; About Stellaris Wiki; Mobile view7. . A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. * Defense platforms not have Large utility slots instead of medium ones. If done by different players, whoever destroys the starbase will gain the system. However, the maximum power a fleet can bring varies by map size. Subscribe. Starbases on they're own are actually handled pretty well in Stellaris considering that they are static defenses and are very vulnerable to fleets. r/Stellaris. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Stellaris Wiki Active Wikis. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. Probably ~ the same usefulness as Tachyon Beams. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Ion cannons are actually fully free and have no upkeep costs whatsoever. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Keep in mind that starbases fight way below their listed fleet power. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. 6 space-battle . Ion Cannons have a standard 8 energy credits upkeep. 6. gekp78 Second Lieutenant. 83 at a cost of about. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. So too does kinetic artillery. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. 0 unless otherwise noted. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. Authority has minimal ability to be best. Something you might not know about defense platforms. 1. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. . they never once in 7 years got a laser option. 2. Then you need to build the Maginot Fortifications on a planet. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. Back in 1. MrFalrinth • 5 yr. ago 1 light platform section (all slots filled with missiles), 1 hangar section. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. Better park fleet. For example via adding hangar bays and defense platforms + hangar bays. It should say build military station 👍. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). Specialist_Growth_49 • 1 yr. Defense platforms do have one niche use case. . Defensive Platforms and Starbase Modules exist to be a deterrent. r/Stellaris. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. The option to build a starbase will now be available. 6. By mid game they aren't really worth building any more, though if you can get a fleet battle to happen on top of them they can be help for a bit since the AI seems to go after the. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. Auxiliary fire control on all platforms and a mix of shields and armor. This page was last edited on 28 February 2018, at 06:00. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. 649 Jun 5, 2020; Add bookmark #14. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. Theutus Dec 9, 2021 @ 10:24am. 7) Human, Humanoid Ethos: Authoritarian; Fanatic Militarist. Option should say move here or build defense platform. 0 unless otherwise noted. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. Ion cannons. They have their own HP - and that too is weak. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. Keep in mind that starbases fight way below their listed fleet power. They can be upgraded to support more as you convert them into larger Star Bases. 1000 and that should enable the functionality on all existing military stations. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Your. Combined with the -20% Shields and -20% Sublight Speed and. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. Ship Design Components. Unfortunately, the original authors have not updated it for a long time. Defensive Platforms with hangers and crystal plating (cheap). 8 (3. Stellaris has a rather cheap upgrade system, where its easy to switch designs. ago. Yes. Except terminal egress, which gets 3 ion cannons and 4 L/L. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Steps to reproduce the issue. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. Now updated for 3. Select build platform then place it exactly where you want and press A. ago • Edited 5 mo. They have their own armor - which is weak 2. Report. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. In the meantime I found a bug. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Stellaris. 0. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. ago. Orbital Defense Platforms Beta. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. First priorities: Empire border starbases. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Mixing building types or modules on planets. I can design the defense platforms and pick what weapons they have, thats fine. #1 Ragnarok Sep 9, 2019 @ 7:10am Originally posted by Nightmyre: To be totally honest - your best mix is to spend the alloys on fleets instead. Now that said, I do agree that defense platforms need a lot more love. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. A starbase / orbital ring with all hangar bays and like 70 defense platforms and a handful of Ion Canons per starbase / orbital ring can actually make a system VERY hard for AI to take. paradoxwikis. Now as for defense platforms, I can see a case to be made here. Stellaris version supported: v2. ago. maybe makes sense. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Stellaris Real-time strategy Strategy video game Gaming. 1. They keep a single frame for the entire game and thus get blown. r/Stellaris • Best to worst. Secondly, Starbases are way more cost effective than fleets in the early game. Apr 4, 2019 703 24. Defense platforms are not ships. i'm not sure they will have the best DPS , cruiser will probably not have the advantage, as they will have 3 G slots as main form of dmg , frigate will probably have better DPS with a spam of torpedo . They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. It can be great choke point and fleet breaker. Also helps immensely if you are defending a pulsar. Well, I had a feeling I was gonna feel like a dumbass after someone answered. In the base game prior to 3. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. 2. Small Disruptor (The most. Current cap on defense platforms/weapons is pretty high. Laser weapons are the other way around. Business, Economics, and Finance. It's wormhole stations that need to be built outside of gravity wells. Find a partner. Outposts can be fitted with defense platforms. Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight Light Skirmish Trickster-15% emergency FLT damage risk, 25% disengage Light Combat Gale Speed +5% Evasion, +20% Sublight Speed Mixed Skirmish Cautious +20% Weapons Range Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate Heavy. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). Nice one to hold enemies, prob best one. and rebuilding takes decades while. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. In this video we will look at a variety of defence platform builds to.